Leave your quarters at home! Game Changers will turn the exhibit gallery into an arcade this winter.

FOR IMMEDIATE RELEASE
February 7, 2019
Media Contacts

Kim Ramsden, PR Director, (651) 221-9423, kramsden@smm.org
Sarah Imholte, PR Specialist, (651) 221-9412, simholte@smm.org

Game Changers photos

St. Paul, Minn. – On Friday, February 15, the Science Museum’s U.S. Bank Great Hall will be transformed into a 10,000 square foot video arcade. Visitors won’t just be playing their favorite video games from yesterday and today, though. In the new Game Changers exhibit, they’ll go behind the scenes to discover how video games are made and meet some of the most influential designers in the industry.

Highlighting the work of over 30 innovative game designers, Game Changers will take visitors on an interactive journey inside their favorite video games—from the trailblazing arcade era through today's web and console games. Created and curated by Australian Centre for the Moving Image (ACMI), the exhibition features more than 100 playable games, rare concept artwork, and revealing interviews with game designers. Game Changers follows the remarkable transformations that video games have undergone over the past 40 years, showing visitors of all ages how their most beloved characters—from Sonic to the Sims—came to life.

Game Changers is presented in three sections: Arcade Heroes, Game Changers, and Indies. Visitors will meet more than 30 game designers who have made a significant and ongoing impact in the field and explore their work through a combination of rare concept artwork, specially commissioned interviews, and playable games.

  • The Arcade Heroes sectionspotlights pioneering designers from the trailblazing and revolutionary arcade era, including Ed Logg (Asteroids, 1979), Tim Skelly (Reactor, 1982), Masanobu Endo (Xevious, 1982), Toru Iwatani (Pac-Man, 1980), Eugene Jarvis (Defender, 1980), Tomohiro Nishikado (Space Invaders, 1978), and Dave Theurer (Tempest, 1981).
  • The Game Changers section features leading contemporary designers who have had a major impact on shaping the medium as we know it: Blizzard Entertainment (Diablo III 2012), Tetsuya Mizuguchi (Sega Rally Championship, 1995), Peter Molyneux OBE (Fable III, 2010), Yuji Naka and the Sonic Team (Sonic the Hedgehog, 1991), Alex Rigopulos and Eran Egozy (Rock Band 3, 2010), Tim Schafer (Broken Age, 2014), Warren Spector (Disney’s Epic Mickey, 2010), Yu Suzuki (Hang On, 1985), TT Games (LEGO Batman 3: Beyond Gotham, 2014), and Will Wright (SimCity, 1989).
  • The Indies section explores the groundbreaking and future-focused world of independent game designers. Artists such as Jonathan Blow (Braid, 2008), Capy (Critter Crunch, 2007), Eric Chahi (Heart of Darkness, 1998), Jakub Dvorský (Botanicula, 2012), Firemint (Flight Control, 2009), Halfbrick (Fruit Ninja Kinect, 2011), Introversion (Dawinia, 2005), Markus ‘Notch’ Persson (Minecraft, 2014), Rovio (Angry Birds, 2009), Erik Svedäng (Blueberry Garden, 2010), and The Behemoth (Castle Crashers, 2008) are profiled in this section.

Visitors will also find a multiplayer dance stage for a largescale version of Dance Central 3 (2012), hands-on music booths, and a selection of 20 original classic arcade machines from the 1970s and ‘80s, all playable in their original forms.

With nearly 40 years of video game history represented, Game Changers will appeal to visitors of all ages – from the original generation of gamers to families with children who are new to the game scene, and from the average smart phone user to the budding game developer.

Visitor Information
Admission to Game Changers is included in regular Science Museum exhibit gallery admission ($19.95 for adults and $14.95 for kids ages 4 to 12 and seniors). Combination Omnitheater and exhibit gallery admission is also available.

After its February 15 opening, Game Changers will be open during regular Science Museum hours. For a complete list of hours, visitors may call (651) 221-9444 or visit www.smm.org.

Game Changers will run through Sunday, May 5.

About ACMI
ACMI is Australia’s only national museum of film, video games, digital culture and art – situated at the very heart of Melbourne, in Federation Square. The world’s most visited moving image or film museum, ACMI exists to celebrate, support and explore the past, present and future of the moving image through a vibrant calendar of exhibitions, screenings, installations and commissions, festivals, workshops, as well as public and education programs, in Australia and beyond. More at acmi.net.au.

About the Science Museum of Minnesota
The Science Museum of Minnesota is one of the state’s most popular museums, with a reach that extends well beyond its riverfront location in downtown Saint Paul. It serves hundreds of thousands of people each year with its engaging exhibits, breathtaking giant screen films, and unique special events. Science Museum education programs touch students in all of Minnesota’s 87 counties each year, and its research programs span the globe. For more information, visit www.smm.org.

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