Code Day: the HOUR OF CODE

Saturday, December 9, 2017


SHIP Crew teaching visitors how to make apps with App Inventor


Teaching Visitors block-coding with Scratch Junior


Code Savvy teaching visitors how to code on Scratch and App Inventor


The Fighting Calculators dodge-ball throwing machine


Showing visitors Ozobots and how they interact with their light sensors


OWL showing visitors how their LEGO Mindstorm bots

Today was Code Day in celebration of the global movement HOUR OF CODE. The Science Museum of Minnesota thus had its halls and galleries filled with extra activities that involves computer science. Such activities were scratch Junior, Makey Makey, Day of Code/Intro to Scratch, Turtle Art, Sonic Pi, Ozobots, and Watercolor Bots. We also had many guests who travelled far and near to share their experience. With that said I must honorably mention OWL League for their LEGO Mindstorm Programming interactable; Code Savvy for their Coding is Your Superpower activity; SHIP Crew with their App Inventure; and The Fighting Calculators/Taste the Rainbow robotics teams for their robotics demonstration.

The HOUR OF CODE in more detail is showing people computer science in one hour. Our normal Activate program times where we bestow our activities onto our visitors is usually four hours, so we did the HOUR OF CODE four times that day.  




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