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Community organizations and Schools
Mpls Public and Hennepin County Libraries: library-based programming and exploration/design-based workshops
Saint Paul Public Schools: teacher-collaborators who develop ways of creatively integrating technology into their curriculum
The MIT Media Lab: LTC has been a test bed for several new learning technologies developed there over the past decade, including Crickets and Scratch
The Exploratorium : co-developers of playful, inventive and explorative activities using technology
Saint Paul College: some of LTC/YSC programming - IDEA Cooperative - is hosted by SPC starting in March 08
Independent Museum Learners program: We work with Karen Thimmesch and Kent Sall of the Independent Museum Learners program at the Museum Magnet Schoolin St. Paul. Elementary-aged students work on self directed projects that incorporate technology, and write about their work online.
Science Connect: is a searchable directory of Twin Cities Area groups, clubs, information centers, and other organizations making science connections.
Art and Science: Learning Technologies hosted a series of workshops and has supported an artist-in-residence programming for the Light exhibit project at the Science Museum of Minnesota. Throughout the year of the program a series of artists were engaged in the exploration of the aesthetics, physics, and cultural ideas associated with the phenomena of light.
Kitty Andersen Youth Science Center:
IDEA Cooperative (2007-2010): Invention, Design, Engineering and Art Cooperative is a partnership with the YSC: 100 youth will work as museum volunteers and staff, on teams, to learn engineering tools and technologies, and design and problem-solving skills, developing solutions for problems of interest to them and their community (funded by NSF-ITEST)
Learning Places (2006-2010): National Science Foundation Grant: Teenage Designers of Learning Places for Children: Creating After-school Environments for STEM Education. Learning Places are educational environments supported by hands-on activities and innovative strategies that integrate science, mathematics and technology into after-school programs.
MyBEST (2003-2006): The Science Museum of Minnesota's youth-based ITEST program engages inner city teens in creating a learning community for STEM education through creative technology projects led by adult professionals in sciences and the arts.
Studio 3D was a drop-in after-school program, located in the Walker Art Center sculpture garden, where young people, ages 10-18, learned to use high-end computer applications as tools for art, science, and technology, with the support of volunteer adult mentors. For more information, please see the Studio 3D site.