Science Museum of Minnesota


Learning Technologies Classes

Advanced Design a Computer Game - August 22, 2005
Ages 13 - 16

We spent the week using more advanced Logo programming to make computer games. We focused on things that make a game fun - graphics, story, and feedback.

Catch Whatever's Flying Acrosss the Screen by Clark
Catch Whatever's Flying Acrosss the Screen
by
Clark
Turtle Racing by Evan
Turtle Racing
by
Evan
 by Jonathan

by
Jonathan
Potato Possum by Nolan
Potato Possum
by
Nolan
Attack of the Computer Geeks by Stephen
Attack of the Computer Geeks
by
Stephen
 by Stephen

by
Stephen
Fruit Monster by Taylor
Fruit Monster
by
Taylor
Football Challenge by William
Football Challenge
by
William
Catch the Turtle by Zach K.
Catch the Turtle
by
Zach K.
Get the Master Sword by Zach P.
Get the Master Sword
by
Zach P.



Home | Contact Us | Employment | Legal Notice | Museum Accessibility | Privacy Statement

© 2009 Science Museum of Minnesota