Flash camp
I attended mn.swf camp. This event was an all-day "Flash camp," held in Minneapolis (organized by the Minnesota Flash/Flex programmer's group and presented by Flashbelt.)
There were about a dozen presentations, mostly focused on using Flex and AIR – two software packages that are positively dreamy for museum interactive developers.
Presentations about slowing down
Two lectures about process struck me. These are rooted in standard software development. One presenter, who talked a lot about ‘tips and techniques’ for developers was Jason Grey. Another presenter talking about 'slowing down' (Danny Patterson, one of the authors of Advanced ActionScript 3 with Design Patterns.) Both talked about the benefits of slowing down, and how developers can push back against the development process to enable a better development process. The rest of this entry will discuss techniques presented by both presenters about how to 'slow down' the development process. A lot of the techniques may be standard for managers -- but are filtered by my perspective of a museum multimedia developer.

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